# Economic Model

WarQube uses a dual-token model with two types of tokens <mark style="color:orange;">**$WQT**</mark> and <mark style="color:blue;">**$WQC**</mark> both are ERC20 built on Polygon.

<mark style="color:orange;">$WQT</mark> contract address: **Soon**

<mark style="color:blue;">$WQC</mark> contract address: **Soon**

<div align="left"><img src="https://1648847621-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FAkwFVS9QMm4obaGnuUeB%2Fuploads%2FsNMU7tBrw1en2KiYN6hF%2F1WQT_small.jpg?alt=media&#x26;token=0fe65d9d-e69c-4f28-9805-dde83ae073ca" alt=""></div>

<mark style="color:orange;">**$WQT**</mark>**&#x20;is the main utility and governance token with fixed supply of 1 000 000 000 that will be burned till final supply of 100 000 000 tokens**

* Used to buy NFT avatars
* Used to buy NFT assets
* Used to vote on governance proposals
* Can be [staked](https://warqube.gitbook.io/warqube/tokenomics/staking)

<div align="left"><img src="https://1648847621-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FAkwFVS9QMm4obaGnuUeB%2Fuploads%2FRA3K1Agg9qlHAeaxMfuv%2F2WQC_small.jpg?alt=media&#x26;token=f2ef6d78-d1f9-4531-98a0-c581b7d05993" alt=""></div>

<mark style="color:blue;">**$WQC**</mark>**&#x20;is an in-game reward coin with unlimited supply that will be issued and burned as needed**

* Minted as game rewards
* Used to buy, charge, upgrade and mint energy cubes
* Used to buy in-game items
* Can be converted to <mark style="color:orange;">$WQT</mark>

## **Revenue**

The company's revenue will come from several directions.

### NFT sales (direct sales)

* Premium avatars that give you the opportunity to play in P2E mode, as well as additional benefits
* Season boxes with different sets
* Exclusive collections of in-game items

### In-game sales (permanent sales)

* Standard avatars that allow you to play in P2E mode
* Energy cubes, without which it will not be possible to play constantly in P2E
* Skins for all characters
* Mystery boxes
* Helper pets in the game
* Interior items for the player's room in the WarQube Metaverse

### Marketplaces fees

* Up to 5% transaction fees from NFT trading between users
* Up to 5% transaction fees from trades of in-game items between players

## **Deflationary model**

**To hold down inflation, the&#x20;**<mark style="color:blue;">**$WQC**</mark>**&#x20;and&#x20;**<mark style="color:orange;">**$WQT**</mark>**&#x20;token burning mechanism is used, which will be involved from the first activities in the game and on Marketplaces.**

**Up to 50%** of the <mark style="color:orange;">$WQT</mark> tokens received from <mark style="color:blue;">NFT Marketplace</mark> commissions and up to 50% from  NFT direct sales will be burned. Since <mark style="color:orange;">$WQT</mark> does not have new token emissions, the burning mechanism will make the tokenomics deflationary relative to supply.

**Up to 50%** of the <mark style="color:blue;">$WQC</mark> tokens received from <mark style="color:blue;">In-game Marketplace</mark> commissions, as well as up to 90% from the sale of [**Standard Avatars**](https://warqube.gitbook.io/warqube/game-paper/nfts/avatars#standardavatar) and [**Energy cubes**](https://warqube.gitbook.io/warqube/game-paper/nfts/energy-cubes), including commissions from minting, recharging and upgrading, will be burned. Thus, the balance of supply and demand will be maintained at a deflationary level.
