Economic Model
WarQube: Tokenomics
Last updated
WarQube: Tokenomics
Last updated
WarQube uses a dual-token model with two types of tokens $WQT and $WQC both are ERC20 built on Polygon.
$WQT contract address: Soon
$WQC contract address: Soon
$WQT is the main utility and governance token with fixed supply of 1 000 000 000 that will be burned till final supply of 100 000 000 tokens
Used to buy NFT avatars
Used to buy NFT assets
Used to vote on governance proposals
Can be staked
$WQC is an in-game reward coin with unlimited supply that will be issued and burned as needed
Minted as game rewards
Used to buy, charge, upgrade and mint energy cubes
Used to buy in-game items
Can be converted to $WQT
The company's revenue will come from several directions.
Premium avatars that give you the opportunity to play in P2E mode, as well as additional benefits
Season boxes with different sets
Exclusive collections of in-game items
Standard avatars that allow you to play in P2E mode
Energy cubes, without which it will not be possible to play constantly in P2E
Skins for all characters
Mystery boxes
Helper pets in the game
Interior items for the player's room in the WarQube Metaverse
Up to 5% transaction fees from NFT trading between users
Up to 5% transaction fees from trades of in-game items between players
To hold down inflation, the $WQC and $WQT token burning mechanism is used, which will be involved from the first activities in the game and on Marketplaces.
Up to 50% of the $WQT tokens received from NFT Marketplace commissions and up to 50% from NFT direct sales will be burned. Since $WQT does not have new token emissions, the burning mechanism will make the tokenomics deflationary relative to supply.
Up to 50% of the $WQC tokens received from In-game Marketplace commissions, as well as up to 90% from the sale of Standard Avatars and Energy cubes, including commissions from minting, recharging and upgrading, will be burned. Thus, the balance of supply and demand will be maintained at a deflationary level.