> For the complete documentation index, see [llms.txt](https://warqube.gitbook.io/warqube/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://warqube.gitbook.io/warqube/game-paper/gameplay/weapons.md).

# Weapons

WarQube: Gameplay

![](https://1648847621-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FAkwFVS9QMm4obaGnuUeB%2Fuploads%2FQLifKB12M4buSbZsp2QL%2Fweapon_small.jpg?alt=media\&token=f631d32c-7bbc-4b1a-ade7-49a7269991df)

Character weapons have two attack/shooting modes.

The player cannot shoot endlessly; the weapon requires reloading, either automatically or when the player acts. Mode 1 has infinite ammo. Mode 2 has ammo; it is replenished on the battlefield. Reload time and magazine size may vary for different characters.

**Essential characteristics of weapons/shells:**

* Damage
* Rate of fire
* Scatter
* Damage radius

{% hint style="info" %}
*<mark style="color:blue;">**Note**</mark><mark style="color:blue;">: More waepons will be added in the future.</mark>*
{% endhint %}
