Economic Loop
WarQube: Tokenomics
Last updated
WarQube: Tokenomics
Last updated
NFT Marketplace fees - NFT trading between users. Transaction fees will be up to 5%
Up to 50% of the received $WQT will be burned
NFT Direct sales - sale of NFTs by the company: premium avatars and season boxes
Up to 50% of income generated will be used to buy back $WQT and burn
In-game Marketplace fees - trade оf in-game items between players. Transaction fees will be up to 5%
Up to 90% of the received $WQC will be burned
In-game sales - sale by the company: standard avatars, energy cubes, skins, mystery boxes, pets, interior items
Up to 90% of the received $WQC will be burned
Revenue - the company's income will be distributed in three areas
Foundation - a reserve fund for project development, to be used if necessary, as well as $WQC burn to maintain the balance of emissions. Distribution by default 50/50
Company - net income of the company
Treasury - will be distributed between F2P/P2E and Incentives Pools by default 50/50, but can be determined by Governance voting $WQT token holders
F2P / P2E - player rewards pool
Incentives - the pool is designed to stimulate the community through Staking and other campaigns
Note: Fee policy, burn percentage and revenue sharing may change based on market conditions.