WarQube
  • What is WarQube?
    • Introduction
    • Vision & Mission
    • Business Models
  • Game paper
    • Setting
    • LORE
    • Gameplay
      • Game Modes
      • Characters
      • Pets
      • Weapons
      • Combat skills
      • Upgrades
      • Winning streak
      • Metaverse
      • Guilds
      • Tournaments
      • Battle pass
    • NFTs
      • Avatars
      • Energy cubes
      • Skins
      • Interior Items
      • Mystery Boxes
    • Marketplace
  • Tokenomics
    • Economic Model
    • Economic Loop
    • Tokenmetrics
    • Governance
    • Staking
    • 🔜Audit Report
  • PROJECT
    • â„šī¸Genesis NFT Avatars
    • Roadmap
    • Team & Advisors
    • Investors & Partners
    • Cross-game NFT Partners
    • Socials & Contacts
    • Pitch Deck
    • Onepager
  • INFO
    • Disclaimer
    • Terms of Use
    • Privacy Policy
  • warqube.com
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  1. Game paper
  2. Gameplay

Upgrades

WarQube: Gameplay

The character's level increases when enemy units are destroyed. The player can upgrade the character to repel increasingly powerful waves of enemies. In each new session, progress is reset to zero.

Growth in levels occurs by accumulating the required number of experience points. Each new level allows you to open a unique passive ability.

The set of passive abilities is the same for all characters: speed increase, damage bonus, defense bonus, health increase, ability timer reduction, etc.

Randomness makes each game session unique, and the player must choose from a list of upgrades that best suits a particular character. As for improvements, unique to specific characters is unlocking new active abilities.

Each character has several active skills, but only one is available from the start. As you grow in levels, you will gradually open all the others.

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Last updated 2 years ago