WarQube
  • What is WarQube?
    • Introduction
    • Vision & Mission
    • Business Models
  • Game paper
    • Setting
    • LORE
    • Gameplay
      • Game Modes
      • Characters
      • Pets
      • Weapons
      • Combat skills
      • Upgrades
      • Winning streak
      • Metaverse
      • Guilds
      • Tournaments
      • Battle pass
    • NFTs
      • Avatars
      • Energy cubes
      • Skins
      • Interior Items
      • Mystery Boxes
    • Marketplace
  • Tokenomics
    • Economic Model
    • Economic Loop
    • Tokenmetrics
    • Governance
    • Staking
    • 🔜Audit Report
  • PROJECT
    • â„šī¸Genesis NFT Avatars
    • Roadmap
    • Team & Advisors
    • Investors & Partners
    • Cross-game NFT Partners
    • Socials & Contacts
    • Pitch Deck
    • Onepager
  • INFO
    • Disclaimer
    • Terms of Use
    • Privacy Policy
  • warqube.com
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  1. Game paper
  2. Gameplay

Winning streak

WarQube: Gameplay

Eventually, any map and game mechanics become habitual, especially if the players have their own good team with developed game tactics. Since we don't want our game to become routine and stop challenging solid players, we decided to introduce a small yet entertaining feature.

Winning streak is a series of victories without defeats. The bigger the series are, the harder it will be to win. But in addition to increasing the difficulty level, the winning reward will also increase.

Players will also have the opportunity to receive extra bonuses for showing their gaming skills, as an MVP will be selected based on the session results.

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Last updated 2 years ago